Floria Tosca ([info]floriatosca) wrote,
@ 2009-05-26 22:24:00
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Entry tags:books

I keep imagining "His Majesty's Dragon" as a video game. It starts out as a dragon-rearing sim, with the additional element of building Social Links with other dragons and officers once you get into formal training, and then you get a midstream genre shift into aerial combat. And you can unlock different dragons to raise if you replay the game. I'm thinking of giving a nonstandard game over when your relationship values with your dragon get too low (they eat you, or something), but from what I've read so far that seems uncharacteristic. Look at what poor Levitas puts up with.




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[info]nmccoy
2009-05-27 06:10 am UTC (link)
Hee, you too? ^_^ I was designing a whole system for aerial dragon-combat (with, yes, different stats for the various breeds of dragon), complete with another genre-shift to something Shadow-of-the-Colossus-like when dealing with boarding parties.

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[info]hyel
2009-05-27 07:02 am UTC (link)
You're not wrong.

"His Majesty's Dragon" vs. "Temeraire" is one of those few occasions where I think the US title is better than the UK one.

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[info]pukingtoreador
2009-05-27 10:40 am UTC (link)
Levitas made me baw.

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[info]nerem
2009-05-30 10:29 am UTC (link)
Sounds a bit like OMNI vs ZAFT, where you get an incredibly complex relationship web between your characters on all sides, and you can convince even the most crazed drug-fuelled berserker warriors to be your friends and fight on your side.

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